Gaming Realms has cited continued success from its proprietary platform and white label activities as the main reasons behind an 89% year-on-year increase in revenue during the six months through to June 30.
Revenue in the first half amounted to £8 million (€10.8 million/$12.2 million), a significant increase on the £4.2 million posted in the same period last year.
Earnings before interest, tax, depreciation and amortisation came in at a loss of £2.7 million, but this did include an increased marketing spend of £5.1 million in the period, as well as the cost of building an integral gambling platform in line with the firm’s strategy.
Patrick Southon, chief executive of Gaming Realms, said: “Mobile play has driven a very strong start to the year for the group.
“The recent North American acquisition of gaming assets from RealNetworks, including GameHouse’s social/mobile studios and their Slingo, Mahjong and Sudoku properties, complements each area of the group’s activities; and makes possible exciting new global opportunities.
“Our proprietary platform is delivering excellent results, keeping more mobile players engaged and returning for longer periods of time.
“We will soon be rolling-out more unique and exciting mobile-focused content to continue our growth trajectory, creating additional revenue diversification for the group.”