Scientific Games’ losses increased in Q2 as revenue fell 37.2% to $539m, but the business said its results were “better than expected” given the outbreak of the novel coronavirus (Covid-19).
Services made up the majority of revenue, but revenue from this vertical still fell 29.5% to $322m. Instant products were the most stable vertical under the effects of Covid-19, declining only 11.3% to $133m, while product sales collapsed by 64.7% to $84m.
Breaking revenue down by business segment, land-based casino division SG Gaming was hardest-hit by the virus, with revenue falling 79% to $91m.
Revenue from Scientific Games’ lottery division also declined, but by just 10% to $209m.
Services made up the majority of revenue, but revenue from this vertical still fell 29.5% to $322m. Instant products were the most stable vertical under the effects of Covid-19, declining only 11.3% to $133m, while product sales collapsed by 64.7% to $84m.
Breaking revenue down by business segment, land-based casino division SG Gaming was hardest-hit by the virus, with revenue falling 79% to $91m.
Revenue from Scientific Games’ lottery division also declined, but by just 10% to $209m.