Scientific Games Digital appoints new chief people officer

Industry supplier Scientific Games has announced that Laura Probert, former vice president of talent at advertising agency WPP, will join its digital division’s executive team as chief people officer.

Reporting to Scientific Games Digital group chief executive Jordan Levin and the supplier’s global chief human resources officer Eileen Moore Johnson, Probert will be responsible for the digital business unit’s human resources function.

She brings a wealth of experience in delivering successful people and culture strategies, the supplier said, and brings a passion for diversity, equity and inclusion, an area on which she hopes to focus in her new role.

Prior to her role as Group VP of talent for outcome media company Xaxis, part of WPP, she spent nine years in various senior positions at igaming operator Bwin.Party Digital Entertainment.

In her last role as global head of employee and organisation development, she was responsible for performance and employee management, employer branding and the employer value proposition.

“Laura’s extremely experienced in HR management having worked with some of the world’s leading brands and will be a fantastic addition to our team,” said Scientific Games Digital group CEO, Jordan Levin.

“Our people continue to drive the transformation of our technology and products and their well-being has always be one of our key priorities. Laura has exceptional experience in this area and a passion for putting diversity, inclusion and people performance at the heart of business strategy.”

Commenting on her new position, Probert added: “I’m excited to be joining the digital team at Scientific Games. The company has a strong reputation within the betting and gaming industry and I’m excited to work alongside so many talented and forward-thinking individuals.”

Results published earlier this month showed an 18.4% year-on-year decline in revenue for Scientific Games in the third quarter of 2020, after growth in its lottery, digital and social gaming arm SciPlay was offset by steep declines in its gaming division.

Revenue for the three months ended 30 September fell to $698m (£535.8m/€594.1m). This did, however, represent a 29.5% rise from the second quarter, in which the supplier was hit hard by the novel coronavirus (Covid-19) pandemic.

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