GECO Gaming to launch titles through its own RGS

GECO Gaming Group, an international games developer created by the recent merger of WagerMill, The Gaming Lab and various other developers, is to bring new titles to the market through its own remote gaming server (RGS).

The Game Engine Co-Operative (GECO) RGS is available immediately, features a range of in-house games and can be connected directly to operators or existing back-end systems as required.

Game developers that have already declared an interest in distributing their content on the new platform include Core Gaming, Games Warehouse and MX Digital.

“Independent game developers create some of the most innovative games in the market,” GECO Gaming chief executive officer Mark Paling said.

“Their smaller size and specialist nature ensure new features, styles and game types are brought to the market, however we have all been restricted by routes and speed to market.

“GECO RGS has been created to address this issue by working together with other developers for the mutual benefit of us all

Aaron Neill-Stevens, chief operating officer of GECO Gaming, added: “RGS systems are clearly the future of content delivery in our industry.

“We strongly believe that in five years’ time this will be the method by which all game developers will release games to both platforms and operators.”

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