Gaming Realms hails Slingo launch after revenue jump in Q3

Gaming Realms has cited the launch of its Slingo real-money website as one of the main reasons behind a year-on-year increase in revenue during the three months to September 30.

Revenue in the third quarter totalled £6.2 million (€8.5 million/$9.6 million), up 48% on the £4.2 million posted in the same period last year, with the inclusion of revenue from the assets acquired from RealNetworks.

Real-money net gaming revenue was up 18% year-on-year to £2.8 million while average daily UK revenue hiked 47% to £67,914.

Its Slingo Riches game accounted for 16% of gross gaming revenue on platforms in the quarter, while Slingo free-to-play mobile games generated a monthly record of $500,000 in revenue.

Patrick Southon, chief executive of Gaming Realms, said: “The launch of a Slingo-based real-money site is the first step in the integration and development of the assets acquired in August from Real Networks.

“This new gambling site will build on the success of the Slingo Riches game, which has been operating on our platform since April 2015.

“We believe that this new product, targeted at our key mobile-based demographic, will enable us to continue our revenue and player growth into 2016 and beyond.

“It will also expand our differentiated product offering in the UK gambling market.”

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